Game Name: Rook of Hearts
Designer: Brendan Coallier
In my game there are two teams of two. The goal of the game is to not get any points. The team that gets to 300 points first loses. To start every hand the dealer deals out the entire deck and makes sure to have five cards in the kiddy. Next everyone looks at their hand and chooses three cards and gives them to the person to the left of them. This is a time when people can give their good (high) cards to their opponents. Next the person to the left of the dealer chooses trump. In this game they will most likely want to choose the color that they have the least of and make it trump this way they will not win many hands. In my game if a color is led then the people following the lead have to lay that color if they have it. Also the suit of trump trumps over every other color. The cards go in this order from high to low: 1,14,13,12,11,10,9,8,7,6,5,4,3,2,Rook.
In my game the scoring is the same as in Rook. 1's are worth 15 points, 14's and 10's are worth 10 points, 5's are worth 5 points, and the Rook card is worth 20 points. In playtesting my game I decided to take out the bidding aspect of the game. I found that it was too hard to bid and to not get set. However I did decide to keep the kiddy in the game for two reasons. One because then every person gets the same number of cards and also it gives a little bit of chance into the game. No one knows what is in the kiddy until the last hand is played. Which ever team wins the last hand they also win the kiddy. This can be bad because there might be points in the kiddy.
There is a comeback mechanism in my game. If a team wins all the points then they stay at whatever they were at and the competitors go up 180. Overall I believe that this game is a lot of fun and it worked out really well. I like how it takes hearts and adds teams to it this can be hard but makes it more fun because you do not know what your partner has in his or her hand. The game also takes the kiddy and keeps it apart of the game.