Designers: Christian Wikkerink, Jason Arndt, Josh Ostrowski, and Grant VanderWall
Description: Disasters and Armies is an expansion that changes the way in which the game of settlers is played. The focus of the game is still the same however the expansion has changed the way that the strategies play. There are two variants of the expansion that allow for individual or team play. The focus of the game is to gain victory points in a similar manner as the original settlers. The difference in game play comes in the strategies used and the way you go about collecting your victory points.
Players: 2-4 with potential for more.
Objective:
- To individually or collectively with your partner reach the allotted amount of victory points. (10 or 17 respectively.
- To gain victory points through developing and expanding your settlements and the collection and management of resources.
So now you’re wondering what does this expansion even do?
The difference is found in the ‘robber’ or ‘thief’. We focused on the changing
of the importance on development cards and the use of the robber. In the
expansion the knight development card can move the robber not rolling a seven.
Now when a seven is rolled the player rolls the dice again to determine what
special rule will come into play. Depending on the roll of the dice the second
time there is a list of special rules that affect until another seven is rolled
or only take effect once. This changes the importance of development cards and
resource allocation. It also adds an additional factor of chance and how to
deal with it as best as possible. We added a catch-up mechanism into the
special rules so that it would allow for the losing team or player to make
his/or her way back into the game. The game can be played both individually
with a normal board set up or with teams in which the board looks like the
picture below.
Special Rules:
2. Nuclear blast- everyone looses a settlement or
city (City goes down to a settlement, Occurs once).
3. Starvation- Knight gets taken away from the
largest army (Occurs once)
4. Zombie sheep- If you have a sheep in your hand
you discard all other cards (Occurs once)
5. Obama
administration- First place gives to whoevers in last only one card
(continually happens until another seven is rolled)
6. Earthquake- The center of the person with the
longest road gets taken away (Occurs once)
7. Bountiful
Harvest- Collect a resource of any kind. (Occurs once)
8. Tsunami- All ports are unusable (Continually
occurs until another seven is rolled)
9. Sand Storm- All tiles touching the desert cannot
be used. (Continually occurs until another seven is rolled)
10. Inflation- everything increases by one. (2:1, 3:1
Ports, and 4:1 trading. Continually occurs until another seven is rolled)
11. Ore depletion- everyone discards all ore. (Occurs
once)
12. Forest fire- all wood gets discarded. (Occurs
once)
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